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Showing posts with label SONY MOBILE. Show all posts
Showing posts with label SONY MOBILE. Show all posts

Wednesday, October 24, 2012

Could some Xperia Jelly Bean updates arrive before the end of the year?

by XB on 22/10/2012



Last week Sony Mobile confirmed that the new Xperia T/TX/V handsets would get Android 4.1 Jelly Bean by mid Q1 2013. Sony made no mention on when the rest of the 2012 Xperia line-up would see the updates, apart from confirming that most of the range would see the update at some point. Now take the following with a massive pinch of salt, but techenclave is reporting that a number of 2012 Sony Xperia handsets will see Android 4.1 Jelly Bean launch this year.


techenclave says that the “information comes from our sources within Sony Mobile Communications (and a 3rd party in between, trusted source),” we’re not entirely sure what the bracketed part means? Anyway, the site claims that the Xperia S, Xperia ion and Xperia acro S will receive the update by the end of October/early November.


They go on to say that the Xperia U and Xperia sola will also receive the JB update, this is despite the phones not being included in the initial Sony Mobile post. However, Sony did confirm in the comments section that it was “still evaluating potential upgrades for Xperia sola/Xperia U smartphones and will be back with more information shortly.” So if you own either phone we wouldn’t give up hope yet. techenclave says that the Xperia P, Xperia U, Xperia go and Xperia sola will receive the JB update by early December.


Whilst the site claims to have some inside track on the Android Xperia launch schedule, we find it hard to believe. For example, if the news is true, why would Sony Mobile reveal the JB timeline for the Xperia T/TX/V (February 2013), but leave out the others which are meant to launch earlier? If the JB launch for these phones is imminent, then surely Sony would have greater clarity on timing?


Plus, there is every possibility that new firmware would have popped up on the PTCRB website if an update was to release in the next fortnight for the Xperia S, Xperia ion and Xperia acro S . Now we know, the PTCRB isn’t bullet-proof and that sometimes firmware doesn’t appear on the site until much later, but it does have a pretty good track record for most updates.


Whilst we’d love to believe that this report is true, we don’t see it personally. We have covered the Sony Xperia Android programme since day one and Sony has never announced a later date for some phones and pleasantly surprised with an earlier date for other phones down the line. We’d love to be proved wrong, but if the JB launch date really was imminent, Sony would shout it from the rooftops, rather than get the bad PR they did. Sony has kept quiet on timing for the Xperia S and other phones so don’t hold your breath if you’re expecting to see it this year.

Source Via: techenclave. & Xperiablog
 

Monday, October 22, 2012

First Sony C660X ‘Yuga’ sample picture appears



The first sample picture from the Sony C660X, codenamed Yuga, has appeared on Picasa. The picture itself isn’t revealing as it appears to be of a Chinese poster. The EXIF information doesn’t reveal anything we don’t know either – the compressed image hides what sensor this phone will have.

However, we understand it will be running a 13MP Exmor RS CMOS sensor. This particular model is running 10.1.A.0.270 firmware (Android 4.1.1). Both Yuga (C660X) and Odin (C650X) are expected to be the Sony Mobile 2013 flagship models. We’ll bring you more information as we have it.

The Sony Yuga had its display and quad-core Krait internals leaked in the not so distant past, and now its camera draws our attention. Other than that, the photo doesn't tell us much about Sony's future flagship Android device. The Yuga and Odin are expected to be Sony's flagship models for 2013 and might be unveiled at the Mobile World Congress in Barcelona at the end of February 2013.



Source By: GSMArena , Xperiablog

Sony C650X 'Odin' spotted on candid camera?





We did talk about the Sony C650X Odin’s alleged specifications more than a week ago, but had absolutely no inkling of an idea as to just how the smartphone would look like. Well, it does seem as though additional light has been shed into the darkness of rumors, and here we are with what could very well be the first leaked image of the Sony C650X Odin in the flesh. The Sony C650X Odin is touted to be Sony Mobile’s upcoming flagship device, where it will be positioned to fight for the Android-powered phablet market share among other rivals such as the Samsung Galaxy Note 2, LG Intuition and HTC DLX.

It seems that Sony has translated their TV design over to the C650X Odin, where there is hardly a bezel for your eyes to grab a hold of, as it does look as though the screen itself offers edge-to-edge functionality. Of course, this could be due to the fact that the device itself has been turned off, so one cannot really make a conclusion as to whether this is legit or not. Rumored specifications include a 5” display at 1080 x 1920 resolution, a quad-core 1.5GHz Qualcomm Snapdragon S4 Pro processor and 2GB RAM. Perhaps more will be revealed at the CES showfloor next year – or will we see an official announcement at Mobile World Congress in Barcelona after?

Source by: ubergizmo , Xperiablog

Tuesday, October 16, 2012

Xperia AX gets vague Nov/Dec launch date; promo videos released

by XB on 11/10/2012

Japan’s NTT DoCoMo announced its winter handset line-up earlier today. It officially confirmed that the Sony Xperia AX (SO-01E) would be headed to the network and announced plans to release the handset between November and December this year. This is a pretty vague launch date. It is already the middle of October, so we thought that by now Sony would be able to refine the release date down to one month rather than two.


However, what it suggests to us is that it will launch towards the end of November or early December, in line with what Swedish retailers are showing for the Sony Xperia V. If Sony Japan was confident of launching the Xperia AX in November it wouldn’t even mention December. Consumers are fickle and don’t like waiting. It appears that Sony will do its darnedest to get the handset out by the end of November, but as the deadline is tight they are using December as a fall-back.

To celebrate the official launch of the handset, Soy Mobile has released a number of promo videos for the handset (see below). If you want to see some hands-on photos of the Xperia AX in different colours then check out the IT Media and Watch Impress reports. The official Sony Xperia AX product page can be found here.

The water and dust-resistant Sony Xperia AX is the Japanese variant of the Xperia V. It has a 1.5GHz dual-core MSM8960 chipset, 1GB RAM, 16GB internal storage, a 4.3-inch (720 x 1280) display, 13MP camera, VGA front camera, LTE, Bluetooth 4.0, NFC, MHL, 1700mAh battery and microSD memory card support. It will also come with some Japanese-specific features such as an infrared port, 1-Seg TV tuner and FeliCia NFC. The Xperia AX will have dimensions of 129 x 65 x 10.8mm and will weigh 120g. The phone will be available in four colours (black, pink, turquoise and white).









Via Sony.
 Source by: Xperiablog

Tuesday, September 11, 2012

Sony confirms sensor-on-lens technology for Xperia V

by XB on 11/09/2012


Sony Mobile has confirmed that the 4.3-inch Xperia V will come with sensor-on-lens touch screen technology. Much like in-cell display technology, it removes the sensor layer which is integrated into the lens resulting in a lighter and thinner phone (as there is one less layer of glass) along with better image quality and a ‘direct touch experience’.


Better image quality is achieved through the one less layer of glass and glue in the handset stack, meaning that there is no interference from that component. Sony says that by removing this single layer, it would typically improve the display luminance by around 5%.


Removing a layer also brings the image plane that much closer to the user making you feel as if you are touching the image itself. Another benefit Sony points to is that the image on the display and the point of touch are brought that much closer resulting in less parallax issues.


Overall, it sounds like a great piece of technology and reaffirms our view that the Sony Xperia V is the real new flagship from Sony Mobile. As far as we understand, the Sony Xperia T/TX does not include this technology and we have reached out to the company for a confirmation.





Via Sony Developer World & Xperia Blog.

Monday, September 3, 2012

A1 Sony Xperia go Outdoor Challenge

Have you seen these test challenging before? The Sony Xperia Go Smartphone device?

Watch this & check it out yourself...


Source by: www.a1.net

Friday, August 31, 2012

Xperia blog team hits Berlin for #IFA2012


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Hi folks,

Back in February this year, my fellow Xperia bloggers and I headed out to Barcelona for Mobile World Congress – well, now we’ve packed our suitcases once again and are flying out to Berlin, Germany for IFA 2012!

We’ll be bringing you all the killer info, interviews, news and behind-the-scenes scoops, exclusively from the Sony booth, live from the floor.

IFA (Internationale Funkausstellung Berlin) is one of the world’s leading trade shows for consumer electronics and home appliances, and one of the oldest industrial exhibitions in Germany.
Since 1924, IFA has been a global showcase for the digital world, with major tech manufacturers presenting current and upcoming innovations. Key digital lifestyle products are a mainstay with TVs, PCs, smartphones and tablets set to be a major focus this year, along with keynotes and discussion forums covering industry trends and issues.

This year, IFA will run from 31st August to 5th September, and we’re kicking things off with our Sony press conference at 16:00 CET tomorrow. Feel free to join us for that by visiting the Sony community forum to catch the livestream – take it from me, it’s not to be missed ;–)

The show is open to the public from Friday 31st August, so if you’re about in Berlin, feel free to come and say hello, or if not, keep your eyes on the blog over the next week as Will, Clare and I will be checking in regularly, every day!

PS. You can also follow the action as-it-happens on Twitter with #Sony_IFA, #SonyXperia and #IFA2012.

Xperia Product blog profile: Sony Mobile designers.

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Guys, in what will become a regular feature here on the blog to give you a little insight in what goes into the creation of Xperia smartphones from Sony, I recently sat down with two of our designers – Tom Waldner, Acting Head of Creative Product Design and David de Léon, Interaction Director Human Interface Design, to talk about personal inspirations, Sony design philosophy and the synergy between technology and design.

Enjoy…

Please tell us a little about yourself – who are you, where you’ve been and where you’re going… 

TW: I´m a Californian that moved to Sweden in 1984 to be with my Swedish girlfriend; we celebrated 30 years together in August this year.

I started designing and stuff when I was small boy; we were into water sports so when I was 7-8 years-old, one of the first things I made was a skimboard. I remember getting my mom to take me to the building supply store in Canoga Park so I could get a scrap of plywood. Somehow, I think my older friend Phil helped me, I figured out how to make one. Using my dad´s electric jigsaw I cut it out, filed the edges smooth and painted my initials on it – a big red TW. I varnished it with a can of varnish my dad had laying around. When it was done, I showed it proudly to my dad and he said, “wow, did you make that yourself?”, “yepp!” “What is it?” “A skimboard, Dad!” “Did you use the electric saw?” “Oops!” I knew I was forbidden to use the saw without his oversight, but reassured him I had used the eye protection. He was happy with that and said, “looks like you had fun making it, be careful using the tools and don’t kill yourself using that thing at the beach.”

This is more or less what my life and career has been about since then: “have fun making and designing stuff, be careful, and don’t kill yourself doing it.”

DdL: I am a person with an insatiable curiosity, who loves ideas, as well as being surprised by new thoughts and perspectives. I guess that’s why I love stand-up comedy, magic tricks, and design. All of them involve a set up and a punch line. In the case of design, the set up is a problem to be solved, and the punch line is a clever and elegant solution to that problem.

At Sony Mobile I work with user interface designers, helping them to excel at what they do. I provide direction, give design feedback and help them overcome design hurdles. Before helping others design, I worked variously with usability testing, user research, interaction design, concept development, and have led teams of usability specialists and interaction designers.

My background is cognitive science, psychology and philosophy. Once upon a time I wrote a PhD thesis on the cognitive roles of artifacts…

The future? I expect that I will continue to suck parts of the world into my brain, try to make sense of it, create new ideas and then midwife them into various kinds of tangible existence.

Where do you find inspiration? 

TW: Actually everywhere – Curiosity.

My colleagues are always full of ideas, challenging my ideas, making me think hard and giving new impetus.

Reading all kinds of stuff- from science, human behavior, psychology, to humor and sci-fi. Listening to programs like Hearing Voices, This American Life, Sci Fri from National Public Radio podcasts.

Being active in sports like kite surfing and stand-up paddling and using web forums to communicate with people around the globe with common interests, but varying demographic and background gives me alternative perspectives.

DdL: Did I mention comedy, magic, and design? My inspiration also comes from the thinking about minutiae of ordinary everyday human behaviour, and from compulsively analysing designed objects and figuring out how they work. I also get a big kick out of working and talking with bright and creative people. Any spare moment I have is usually spent reading obsessively and promiscuously about all manner of things.

What design philosophy does the Xperia NXT series follow?

TW: To bring it down to earth- what is it that you have in your hand?

A minimalistic approach that retains a lot of character through very simple attributes.

DdL: The user interface for the Xperia NXT series is grounded in something we call Dynamic Minimalism. The goal is to create applications that focus on the most important things that users want to do. Then we layer in more complex functionality, making sure that it doesn’t get in the way of the basics things that people want to do. An alternative name for this is “good interaction design”.

How has becoming Sony impacted design philosophy?

TW: In general we have moved towards keeping the message simple – and having one pure essential message in the product design.

DdL: What we are trying to do remains, I think, the same, and was never far away from what the rest of what Sony has been trying to do. The difference is not philosophical, but practical. Being fully part of Sony has made it easier to integrate Sony technologies and services. I think it has also opened up our eyes, and made us pay even more attention to the ecology of things, how various devices interact, and services.

The transparent element is a unique part of Xperia NXT series’ design language – to what extent is it expressive over functional?

TW: Looking at it from the perspective of the consumer journey: first impression, first touch and over the life of the product, we strived to have a high level of Iconic impression with any logos or labels and recognizable for a distance.

Then when the product is touched, it gives a quality and precision feeling. Finally, during day-to-day use, over time, there is functionality provided through the design attributes that add purpose and joy of use.

DdL: I think Tom should answer this, but can’t resist pointing out that design is rarely just expressive or functional. It can be both. The transparent element makes a clear statement, but it also enables us to do some fun and useful things with illumination.

How closely do you work with UX/UI teams – how does their vision impact yours? Are there any challenges?

TW & DdL: Yes we work together, sharing our insights and visions – getting inspiration from each other. Back and forth, iterating and repeated sharing, we then tend to pull apart for a while and explore separately. Eventually the creation directions start to go in the same directions. It’s not a one-way influence, it goes both ways.

Sometimes the influence is during a discussion over lunch, waiting for a plane or at the coffee area…. there is great deal of coffee drank at Sony Mobile.

The actual creation work is done in parallel but not synced in time- it’s more like a line of diagonal waves that arrive at their destination at different time, not parallel waves all arriving at the same time. The main challenge is that the UI/HID teams and hardware design team have different time-to-market deliverables and time plans.

Digital tech continues to transform design; how do you see disciplines (product, interaction, process, industrial) compounding in the future? 

TW: There are at least 2 aspects to this:

One is the tools that are used and the resulting design processes. These have changed radically in the last 10 years. They continue to be more accessible and are getting more powerful and easy to use- for all professionals and even for the general public user. This is leading to the democratization of the creative professions- the death of the specialist, and even the end user taking over the creative work. This has happened in other arenas and will happen with product design/UI too- but there are many significant barriers in the way.

The second level is the way the products can be made and the way the products are used due to advances in digital technology and functionality. I agree that the design disciplines will have to work more closely or even be integrated in order to create the products that are possible in the future.

DdL: I think there is a huge, untapped potential here. The best of the digital and the best of the analog realms have yet to be merged. We are already seeing how digital technologies are enhancing and transforming physical things objects, and how physical things and interactions are shaping how we design and use technology. More than ever, the designer of the future will have to be a true renaissance person.

Who is your design hero and why?

TW: My design hero is Richard Lindahl, a relatively unknown Swedish designer (retired) that I worked with for 15 years; a quiet, unpretentious man that created some of Sweden’s iconic products without taking credit due.

DdL: For me the computing pioneer Douglas Engelbart stands out. What I find inspiring is his goal to empower people with computing tools, and the range and breadth of his work to realize that vision.

What advice would you give to young designers? 

TW: “GET OUT!” Just kidding. I actually say to interns (with a wink of the eye), that “if you have not reconsidered your career choice at the end of this internship, then we have failed.” My point being – grow a tough skin. Know your weaknesses and build competences in those areas. Have a skill to sell, it will get you in the door – everyone is a creative these days.

DdL: There are many different ways of being an effective designer. If you are a young designer, be careful when heeding the advice of old designers!

Having said that, what I think you should find where your talents and passions overlap. And, if you can, find something that only you can do. Something that is unique to you probably involves a mix of skills, passion and your unique personality and interests.

Less abstract advice, perhaps, would be to cultivate interests outside of design, to develop your empathy, and to experiment.

If you want to get good fast, get good at eliciting and making use of the feedback that you get.

Thanks to David and Tom for their time!